May I ask the point of, for example, losing half hp when shooting a protected player ? Most of the people use spray guns, 2 bullets is innevitable lol. Which means you'll die anyway.
I really want to give some more info on my idea. If you take away the part where you die hitting a protected player, you get better gameplay. If people just have the 6 seconds protection, like immortality for 6 secs, they can use that to run/hide to/in a spot of their choice without risking to die. Right now protected people run to an opponent as fast as they can, and trick people into shooting them and die. When you're in the heat of battle you don't easily spot the difference between a sprinting guy and a protected one. Also, in smaller maps the spawns change really quick. Sometimes I spawn in the back of a few enemy players and I would be able to take em all out, while they'd die if they see and shoot at me. I personally find it ridiculous to have this spawn protection system, especially in the smaller maps. In the bigger maps however, it's comepletely useless when 8 out of 10 people try to snipe from a distance. There are and always will be rushing people, gogo rush the enemy's spawn (since thats a part of this game.) You can't disallow that form of "spawnkilling", it's a map designed and developed to fully play. I know spawnkilling is an issue sometimes, but that would only count for the smaller maps anyway, since spawns are closer to eachother there.
Now if you take away the part where you die, people won't get mad and stop complaining and the people who want protection will still have the 6 seconds to run or hide or rush or whatever they like to do. Everyone happy, imo.
I hope to have convinced you all to vote for the "don't lose health when shooting a protected player" one.
Thanks in advance.